Augmented & Virtual Reality: Pros, Cons, & Possibilities

Everyone’s been saying it (and, frankly, we tend to agree):  We are currently in unprecedented times. It may feel like a cliche. But truly, when you stop and look around right now, not since the advent of the first consumer-friendly smartphone in 2008 has the digital web design and development industry seen such vast technological advances.

A few of these innovations have been kicking around for decades, but they’ve only moved into the greater public consciousness in the past year. Versions of artificial intelligence (AI) and chatbots have been around since the 1960s and even virtual reality (VR)/augmented reality (AR) has been attempted with some success since the 1990s (That Starner). But now, these technologies have reached a tipping point as companies join the rush to create new products that leverage AI and VR/AR. 

What should we do with all this change? Let’s think about the immediate future for a moment (not the long-range future, because who knows what that holds). We at Oomph have been thinking about how we can start to use this new technology now — for ourselves and for our clients. Which ideas that seemed far-fetched only a year ago are now possible? 

For this article, we’ll take a closer look at VR/AR, two digital technologies that either layer on top of or fully replace our real world.

VR/AR and the Vision Pro

Apple’s much-anticipated launch into the headset game shipped in early February 2024. With it came much hype, most centered around the price tag and limited ecosystem (for now). But after all the dust has settled, what has this flagship device told us about the future? 

Meta, Oculus, Sony, and others have been in this space since 2017, but the Apple device has debuted a better experience in many respects. For one, Apple nailed the 3D visuals, using many cameras and low latency to reproduce a digital version of the real world around the wearer— in real time. All of this tells us that VR headsets are moving beyond gaming applications and becoming more mainstream for specific types of interactions and experiences, like virtually visiting the Eiffel Tower or watching the upcoming Summer Olympics.

What Is VR/AR Not Good At?

Comfort

Apple’s version of the device is large, uncomfortable, and too heavy to wear for long. And its competitors are not much better. The device will increasingly become smaller and more powerful, but for now, wearing one as an infinite virtual monitor for the entire workday is impossible.

Space

VR generally needs space for the wearer to move around. The Vision Pro is very good at overlaying virtual items into the physical world around the wearer, but for an application that requires the wearer to be fully immersed in a virtual world, it is a poor experience to pantomime moving through a confined space. Immersion is best when the movements required to interact are small or when the wearer has adequate space to participate.

Haptics

“Haptic”  feedback is the sense that physical objects provide. Think about turning a doorknob: You feel the surface, the warmth or coolness of the material, how the object can be rotated (as opposed to pulled like a lever), and the resistance from the springs. 

Phones provide small amounts of haptic feedback in the form of vibrations and sounds. Haptics are on the horizon for many VR platforms but have yet to be built into headset systems. For now, haptics are provided by add-on products like this haptic gaming chair.

What Is VR/AR Good For? 

Even without haptics and free spatial range, immersion and presence in VR is very effective. It turns out that the brain only requires sight and sound to create a believable sense of immersion. Have you tried a virtual roller coaster? If so, you know it doesn’t take much to feel a sense of presence in a virtual environment. 

Live Events

VR and AR’s most promising applications are with live in-person and televised events. In addition to a flat “screen” of the event, AR-generated spatial representations of the event and ways to interact with the event are expanding. A prototype video with Formula 1 racing is a great example of how this application can increase engagement with these events.

Imagine if your next virtual conference were available in VR and AR. How much more immersed would you feel? 

Museum and Cultural Institution Experiences

Similar to live events, AR can enhance museum experiences greatly. With AR, viewers can look at an object in its real space — for example, a sarcophagus would actually appear in a tomb — and access additional information about that object, like the time and place it was created and the artist.

Museums are already experimenting with experiences that leverage your phone’s camera or VR headsets. Some have experimented with virtually showing artwork by the same artist that other museums own to display a wider range of work within an exhibition. 

With the expansion of personal VR equipment like the Vision Pro, the next obvious step is to bring the museum to your living room, much like the National Gallery in London bringing its collection into public spaces (see bullet point #5).

Try Before You Buy (TBYB)

Using a version of AR with your phone to preview furniture in your home is not new. But what other experiences can benefit from an immersive “try before you buy” experience? 

What’s Possible With VR/AR?

The above examples of what VR/AR is good at are just a few ways the technology is already in use — each of which can be a jumping-off point for leveraging VR/AR for your own business.  

But what are some new frontiers that have yet to be fully explored? What else is possible? 

  • What if a digital sculptor or 3D model maker could create new three-dimensional models in a three-dimensional virtual space? The application for architects and urban planners is just as impactful.
  • What if medical training could be immersive, anatomically accurate, and reduce the need for cadavers? What if rare conditions could be simulated to increase exposure and aid in accurate diagnoses?
  • What if mental health disorders could be treated with the aid of immersive virtual environments? Exposure therapy can aid in treating and dealing with anxiety, depression, and PTSD.
  • What if highly skilled workers could have technical mentors virtually assist and verify the quality of a build? Aerospace, automotive, and other manufacturing industry experts could visit multiple locations virtually and go where they’re needed most.
  • What if complex mathematic-based sciences could provide immersive, data-manipulative environments for exploration? Think of the possibilities for fields like geology, astronomy, and climate change.
  • What if movies were told from a more personal point of view? What if the movie viewer felt more like a participant? How could someone’s range of experiences expand with such immersive storytelling?

Continue the AR/VR Conversation

The Vision Pro hasn’t taken the world by storm, as Apple likely hoped. It may still be too early for the market to figure out what AR/VR is good for. But we think it won’t go away completely, either. With big investments like Apple’s, it is reasonable to assume the next version will find a stronger foothold in the market.

Here at Oomph, we’ll keep pondering and researching impactful ways that tomorrow’s technology can help solve today’s problems. We hope these ideas have inspired some of your own explorations, and if so, we’d love to hear more about them. 

Drop us a line and let’s chat about how VR/AR could engage your audience. 

Related tags: Composable Business Design Consultation Emerging Technology

ARTICLE AUTHOR

More about this author

J. Hogue

Director, Design & User Experience

I have over 20 years of experience in design and user experience. As Director of Design & UX, I lead a team of digital platform experts with strategic thinking, cutting-edge UX practices, and visual design. I am passionate about solving complex business problems by asking smart questions, probing assumptions, and envisioning an entire ecosystem to map ideal future states and the next steps to get there. I love to use psychology, authentic content, and fantastically unique visuals to deliver impact, authority, and trust. I have been a business owner and real-estate developer, so I know what is like to run a business and communicate a value proposition to customers. I find that honest and open communication, a willingness to ask questions, and an empathy towards individual points of view are the keys to successful creative solutions.

I live and work in Providence, RI, and love this post-industrial city so much that I maintain ArtInRuins.com, a documentation project about the history and evolution of the local built environment. I help to raise two amazing girls alongside my equally strong and creative wife and partner.